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The First Believer – A Political Strategy Game of Hidden Recruitment (8-20 Players)

The First Believer – A Political Strategy Game of Hidden Recruitment (8-20 Players)

Regular price $86.00 AUD
Regular price Sale price $86.00 AUD
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A rumor spreads through the realm: Ascension.

At the beginning, there is no cult.
No Ascended.
Only influence - public and visible - and loyalty - private and hidden.

One player believes the Ascended should exist.
Whether that belief becomes reality depends entirely on persuasion, politics, and control.

How It Works

Players openly invest, trade, and withdraw influence to gain leverage. Influence determines who controls the Council - and those at the top gain temporary authority to:

Investigate alignments

Strip influence

Assign reputation

Block recruitment

If the Ascended emerge, recruitment happens in secret - but it is never automatic. Those approached may join… or publicly expose the attempt.

There are no eliminations.
No night phases.
Everyone plays until the end.

Victory

After the final Council:

Influence is counted.

Loyalties are revealed.

The fate of the realm is decided.

Will the realm remain free?
Will a cult rise to power?
Or will the first believer stand alone?

Power is visible.
Loyalty is hidden.
Belief can become reality.

Included:

2 PDFs -

1 27 Page Host Guide PDF (Includes Game Instructions, Game Summary, Host Guide, and Host Guide Cheat Sheet)

1 33 Page Game Components PDF (includes title cards, alignment cards, role tag cards, and influence tokens)

Other:

Gameplay is designed for large parties of between 8-20 Players and takes 120+ minutes to play!

How you'll receive the game:

Upon purchase, you will instantly receive this game via email, ready for you to download, print and play! No waiting necessary :)

Licensing Usage Selection

By purchasing this product, you are agreeing that you have selected the appropriate licensing type for your event.

Personal Use:
The game is intended for individual players to enjoy privately for entertainment. It cannot be used for business activities, commercial distribution, or monetization.

Corporate Use (Internal):
The game may be used by companies or organizations for internal purposes such as employee training, team-building, or internal events. However, it cannot be redistributed, sold, or used for monetization or other commercial distribution.

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